Updating three.js Game Dev Agent Skills
majidmanzarpour · x · 2026-07-09
The author updated the game development agent skills pack for three.js, adding more comprehensive game design and implementation capabilities. Updates include: designing better core loops, levels, and difficulty; incorporating game feel techniques like hitstop, screenshake, and juice; adding shader/material references and rendering budgets; and requiring proof that the game is playable with correct visuals based on real metrics.
Related event: Three.js Game Dev Agent Skills Updated(2 posts)→
More from coding & agent
- Codex turns out 123 screensavers in one playful batch — intellectronica · 2026-07-21
- Grok Build adds `grok doctor`, resumable sessions and remote image paste — mark_k · 2026-07-21
- Autoresearch proposes packaging ML runs as studies with questions, analysis, and code diffs — morgymcg · 2026-07-21
- CHAP defines approvals, handoffs, and audit logs for human-agent workflows — DeliveryTechnical199 · 2026-07-21
- The author says Codex reached 20x and is now debugging spec decoding on a hybrid parallel setup — TheZachMueller · 2026-07-21
- Axcess adds an MCP connector for WCAG accessibility checks that scanners miss — modelcontextprotocol · 2026-07-21