Building an MMO Game in 48 Hours with Fable 5
FuSheng_0306 · x · 2026-07-06
A developer used Fable 5 to build an MMO game from scratch in just 48 hours, even letting Claude log in as a player to interact with real humans. Content that traditionally takes a game team six months to polish can now be prototyped in a single weekend, showcasing the immense potential of AI in game development and for "AI players."
More from coding & agent
- The browser main thread is expensive: a practical guide to JavaScript and CSS animation cost — jh3yy · 2026-09-11
- Inspired by OpenAI's 10,000-agent run, dev open-sources a crowdsourced agent problem-solving platform — Benjaminsen · 2026-09-11
- Lucid: open-source Mac app keeps your laptop awake only while AI agents run — Pitiful_Hedgehog_600 · 2026-09-11
- banteg's snail project crowdsources AI agents to finish matching Snail Mail's 20 remaining functions — banteg · 2026-09-11
- Alex Townsend posts 200 open problems in numerical linear algebra for humans and AI agents — IgorCarron · 2026-09-11
- Kimi K2.8 Preview rolls out: near-K3 coding performance, 1M context for all tiers — teortaxesTex · 2026-09-11