Developer argues against world models, backs cheaper 3D engine plus diffusion textures
Developer bdsqlsz argues that building world models on top of causal video diffusion adds randomness and cost, and proposes a cheaper alternative: LLM-controlled 3D game engines with diffusion-rendered textures, likened to DLSS5.
2026-11-08 ~ 2026-11-08 · 2 related posts
- bdsqlsz's technical case against world models: more randomness and higher cost — bdsqlsz · 2026-11-08
- bdsqlsz: LLM-driven 3D engines with diffusion textures will beat video diffusion — bdsqlsz · 2026-11-08