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GPT-6 Astra Tested on MazeBench

A blogger's MazeBench 3D benchmark first showed GPT-6 Astra scoring just 14% over 60 hours; follow-up testing showed code tools markedly improve its spatial reasoning.

2026-09-07 ~ 2026-09-14 · 2 episodes · 14 posts

Episode 1 · GPT-6 Astra Scores Just 14% After 60 Hours on 3D Spatial Benchmark MazeBench (2026-09-07, 8 posts)

Blogger patiencecave tested GPT-6 Astra on their self-built 3D open-world spatial reasoning benchmark MazeBench: the model ran for over 60 hours and scored just 14% without code execution, yet this is the best result on the benchmark to date—above GPT-5.6 Sol with Python (13%)—which the author reads as a generational capability leap, though far from passing MazeBench's harder challenges. Rohan Paul noted the score is roughly 7x that of comparison model Claude Fable 5.1. Reddit user WonderfulBuffalo32 posted a screenshot of GPT Astra scoring only 13% with no tools, arguing maze-type spatial reasoning lags far behind what official demos suggest.

Confirmed

  • MazeBench is a long-horizon spatial reasoning benchmark: 100 gems hidden across 200+ rooms, requiring agents to rotate the view, manipulate boxes, recover from mistakes, and execute plans exceeding 100 steps; the no-Python track is harder since code-capable agents can solve levels in reverse.
  • To save tokens, the eval allowed GPT-6 Astra to submit batched moves per turn; the model then consistently planned 10-20 steps ahead, cutting consumption from roughly 3 billion tokens to 350 million.
  • Astra outperformed all prior agents, easily solving puzzles requiring 5 simultaneous moving parts (e.g., Klotski-style puzzles); exploration heatmaps show far broader coverage than Fable 5.1.
  • Failure analysis shows Astra tends to interpret levels as top-down 2D planes, treating walls visible only from a 3D view as invisible barriers; it clears tutorial levels but fails 3D puzzles with more than 3 stacked objects.

Unconfirmed

  • The Reddit post reports 13% for a no-tool run, slightly below patiencecave's 14%; whether the two evaluations used identical setups remains unverified.

Why it matters

Even the strongest new-generation models show structural weaknesses in long-horizon, true 3D spatial reasoning—"top-down map" world understanding remains a bottleneck. Meanwhile, batched planning's dramatic token reduction shows how much agent evaluation design affects cost.

Episode 2 · MazeBench Tests GPT-6 Astra: Code Execution Dramatically Boosts 3D Spatial Reasoning (2026-09-14, 6 posts)

Blogger patiencecave ran a systematic evaluation of GPT-6 "Astra" on their own 3D spatial reasoning benchmark, MazeBench. The core conclusion: code execution tools significantly boost the model's spatial reasoning, and Astra without tools still beats the previous-generation GPT-5.6 "Sol" with tools.

Confirmed

  • MazeBench is a maze benchmark testing visuospatial reasoning in 3D open worlds, created by patiencecave.
  • With Python code execution, GPT-6 Astra scored 23% after consuming 400 million tokens over 24 hours of reasoning; without Python, its score dropped to 14%.
  • With code execution, Astra easily solved all beginner levels, with a single train of thought rarely exceeding 5 minutes; without tools, planning averaged 9 minutes per attempt, sometimes over 20 minutes.
  • Cross-comparison: Astra with code execution nearly doubled GPT-5.6 Sol with code execution; more notably, Astra's bare run without code execution also beat GPT-5.6 Sol with tools.

Why it matters

  • Results show code tools can dramatically cut planning costs: per patiencecave's account, planning with tools saves roughly half the cost for roughly a 60% improvement.
  • Astra's bare run beating the previous generation with tools indicates a generational leap in GPT-6's "world model" and native spatial reasoning, useful reference for assessing the true capabilities of new-generation models.