Under live frame rates, Gaussian SLAM drops 94% of frames; ATE hides the outages

SLAMSqueezeBench: Comparing SLAM Systems under Resource Constraints

Mohamed Hefny, Karthik Dantu, Steven Y. Ko

cs.RO

2026-09-17

SLAMSqueezeBench tests nine SLAM systems under live frame rates and resource caps. Gaussian methods drop 94%+ frames even uncapped; ATE hides stalls that SPE scores.

What problem this solves

On a robot, SLAM never owns the machine. Cameras emit at 25–30 Hz while planning, segmentation, and control share the same CPU and GPU. Standard benchmarks replay a log by waiting for each frame to finish, so a slow system still sees every image and posts a clean trajectory error.

SLAMSqueezeBench removes that courtesy. It caps CPU, RAM, disk, GPU memory, and GPU compute with cgroups and HAMi-core, then adds neighbors: stress-ng, a custom SqueezeGPU matmul burner, or SAM 3. Frames arrive at the dataset’s nominal rate; a two-frame buffer drops the oldest when full. Alongside ATE, the paper scores Stale Pose Error (SPE): at every ground-truth timestamp it uses the latest pose the system had produced, so gaps grow with distance travelled.

Method

Nine systems run on the sequence each family supports. Classical geometric methods (ORB-SLAM3 with and without IMU, OKVIS2-X, cuVSLAM) use EuRoC V101 at 20 Hz, 500 frames. Learning methods (DROID-SLAM, DPV-SLAM, MASt3R-SLAM, VGGT-SLAM) use TUM fr1/desk at 30 Hz. Gaussian systems (GigaSLAM, S3PO-GS) use KITTI 07 at 10 Hz, 200 frames. Hardware is fixed: i7-12700K, 62 GiB, RTX 3090. Each setting is repeated three times.

E1 tightens a CPU cap down to half a core. E2 matches that average CPU use with competing workers, no cap. E3/E4 add synthetic GPU load and SAM 3. E5 applies desktop (8 cores / 16 GiB / 8 GiB GPU) and embedded (6 / 4 / 4) budgets together. E6 squeezes only ORB-SLAM3: 30% clean, 20% half-core, 50% released.

Results

The deadline alone already splits the field. Uncapped with live delivery, ORB-SLAM3 without IMU drops 15% of EuRoC frames; learning systems drop 16–75% on TUM; GigaSLAM drops 94% on KITTI and S3PO-GS drops 97% then fails. cuVSLAM reports 0% loss, ATE about 0.070 m, and 499–500 poses from no deadline through a half-core cap.

ATE lies. Under a half-core cap VGGT-SLAM still posts 0.021 m ATE, the same as at four cores, while pose count falls from 41 to 17 and SPE rises from 0.313 m to 0.858 m. The gaps vanish from ATE and remain in SPE.

Matching average CPU is not matching a cap. ORB-SLAM3 with IMU fails at a one-core cap but finishes beside 30 CPU workers that leave it about one core on average. DPV-SLAM goes the other way: the same average CPU with workers yields 283 poses and 0.594 m ATE versus 327 and 0.497 m under the cap.

GPU neighbors scale with duty cycle. DROID-SLAM’s pose count falls from 61 to 26 as SqueezeGPU duty cycle goes from 0.25 to 0.95 on 4096 matrices, with frame loss 56% to 93%. VGGT-SLAM reports 34 poses at every duty cycle. SAM 3 holds the GPU about 77% busy; the six GPU systems lose about as many frames as they did at duty 0.75–0.95. On the embedded budget DROID-SLAM, MASt3R-SLAM, VGGT-SLAM, GigaSLAM, and S3PO-GS all fail. In the transient squeeze, ORB-SLAM3 lost tracking and reset the map in five of six runs; after release it tracks again, but the saved trajectory starts after the cap lifts.

Why it matters

Picking an onboard SLAM system from a centimeter ATE table is the wrong test. This paper turns “did frames arrive, did poses keep coming, did the map survive the squeeze” into a shared protocol. SPE is the number a controller actually lives with. Both Gaussian systems miss the camera at 10 Hz on KITTI, which is closer to a vehicle install than another indoor PSNR.

Limitations

The three families run on three datasets and three rates, so cross-family accuracy is not comparable. Caps are software on a desktop, not a Jetson memory hierarchy. E6 covers only ORB-SLAM3. SPE uses the starting ground-truth pose before the first estimate, folding startup delay into the score. Neither SqueezeGPU nor SAM 3 is a full navigation stack. The code is promised at publication; no third-party rerun yet.

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