Dev uses Claude Code to recreate RDR2's Arthur Morgan journal animation in Blender, stuck on realistic hands
National-Use9377 · reddit · 2026-11-15
A developer building a 3D book animation app in Blender 5.2 with Claude-written Python scripts is recreating RDR2's Arthur Morgan journal animation. Book geometry, covers, pages and the animation system are done, but realistic hand motion — finger placement, gripping, wrist coordination, sleeve deformation — remains unsolved.
Tried so far
- Recorded the RDR2 journal animation and filmed own hands in 4K as reference
- MediaToPose + Rigify reached 100% skeleton mapping but unsatisfactory animation
- Now researching Dyn-HaMR, HandFlow and hand-object interaction models
Questions for the community: Claude Code workflows for procedural animation, whether to integrate an existing mocap library instead of building keyframes/IK from scratch, and how to let Claude inspect rendered frames against reference footage for iterative improvement. Setup: Windows, RTX 4070 Ti SUPER (16GB).
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