Why GTA V's train has been unstoppable for 13 years: it's not physics, it's a building
aakashgupta · x · 2026-11-15
A player tried stopping GTA V's train with hundreds of armored vehicles and failed, and the reason lies in engine architecture: crashable objects (cars, tanks, pedestrians) run through the physics engine, while buildings, trees and the ground are handled statically — and the train is lumped in with the latter.
It never touches physics; the game just rewrites its position a little further down the track over and over. That's why no amount of tanks or dump trucks can stop it, 13 years running — and the one thing that actually works is far dumber than any of that.
More from Fun
- Report: Nvidia's Jensen Huang told an exec "I hope you die" in a meeting — 0xAllen_ · 2026-11-15
- GTA 5 farewell scene made entirely with AI — no camera, no actors, no crew — nikola_mr64990 · 2026-11-15
- AI-generated gorilla-at-the-bar UFC comedy sketch is delightfully absurd — Ok-Alternative4878 · 2026-11-15
- Character design goes from 2D illustration to full 3D in one step — azed_ai · 2026-11-15
- Musk Amplifies AI-Remixed Starship Landing Video 'Made on Earth by Humans' — elonmusk · 2026-11-15
- Google Drive claims 108.27 GB used of a 15 GB quota, demands 93 GB cleanup — moonsandhues · 2026-11-15