Jradoff: The 4x Efficiency Gain Isn't the Point—Cheap Prototypes Let Studios Bet on MMOs Again
jradoff · x · 2026-11-14
Quoting Tim Sweeney's GamesBeat conversation about breakthroughs in game development efficiency, Jradoff argues the real story isn't the "4x" number but what cheap prototyping does to risk.
- When a weird idea costs a week instead of a year, studios start taking swings again.
- Sweeney even names MMOs as a beneficiary.
- Persistent worlds have been too expensive to experiment with for 20 years—that's the space to watch.
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