Dev data: Quest peak CCU ~10x the top 2026 SteamVR release, backing 90% market share claim
ID_R_McGregor · x · 2026-11-14
Developer Anton Hand is doubling down on his assertion that Quest accounts for roughly 90% of sales for upper-end VR titles.
With his back-end now updated, he shared a new data point: his game's peak concurrent users (CCU) yesterday was about 10x that of the highest-profile SteamVR release of 2026, supporting the claim that Quest dominates the consumer VR market.
More from Embodied
- UC Davis Neuroprosthetics Lab Brings 8 Posters on Speech BCIs to SfN 2026 — neuro_engineer · 2026-11-14
- Tactile model weights open-sourced in Tiny and Small sizes, links included — dr_cintas · 2026-11-14
- 4,983 hours of real touch data lift robot policy success rates across 26 tasks — dr_cintas · 2026-11-14
- Robbyant Open-Sources LingBot-Touch, Giving Robots a Sense of Touch — dr_cintas · 2026-11-14
- Runway open-sources Praxis-1: 27B robot model trained on web video, tops RoboLab-120 at 46.2% — iamfakhrealam · 2026-11-14
- Neural Implant User Says AI Turns Silently Mouthed Songs Into Real Creations — Kyrannio · 2026-11-14