llama.cpp hits v1 with MoE offloading and LRU cache for VRAM-bound models

danielhanchen · x · 2026-11-14

llama.cpp officially released v1, with new MoE offloading plus smart LRU caching so large MoE models that don't fit in VRAM can still run fast. Enable it with --moe-cache-mib N to dedicate a set amount of GPU VRAM (in MiB) to the MoE cache; Unsloth's prebuilt llama.cpp adds an "auto" option that sizes the cache automatically. A significant memory optimization for local MoE deployment.

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