Solo dev ships dragon-hunting puzzle roguelike built with Claude, shares workflow
PsychoWynd · reddit · 2026-11-13
A solo junior developer released Wyrmdoku, a logic-puzzle roguelike on Android (Sudoku variant: one dragon per row/column/lair, pure deduction, 10-floor runs with relics, tilting maps, a boss that wakes over time, plus daily challenges). It's now in open beta.
The AI workflow is the highlight:
- Persistent memory: design decisions live in short notes so new Claude sessions still know why rules exist (e.g. "scales must stay rare").
- Self-testing: after changes, Claude screenshots the game in headless Chrome, plays scenes, and checks results—bugs get caught before reaching the dev.
- Numeric balancing: when testers said weapon tiers came too fast, Claude traced the cause and proposed a curve preserving earned tiers.
- Concepts first: new features start as working concepts with screenshots before entering the game.
Takeaway: Claude works best with clear design rules and blunt feedback like "this looks like stained glass."
Related event: Solo Developer Ships Sudoku Roguelike Built with Claude(2 posts)→
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