Agent-owned game engine with a human-editable DSL for characters and abilities

trq212 · x · 2026-11-13

Developer trq212 shares an AI game-building workflow: the game engine is largely agent-owned, while a small DSL defines characters and abilities. He hand-edits the DSL or uses a tab-completion model to tweak game behavior — an example of "cognitive ergonomics," focusing human attention on the interesting part.

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