Solo dev ships IKANDY music visualizer on Steam after months of building with Claude Code
Far-Employee-9531 · reddit · 2026-11-13
Inspired by Winamp/MilkDrop, Geiss, the demoscene and Shadertoy, a solo developer built IKANDY over several months with Claude Code (Sonnet → Opus → Fable 5.2). It's free on Steam with paid pro upgrades.
- One pipeline runs MilkDrop presets, a Geiss port, Shadertoy-style GLSL, three.js scenes (the demo "Blacklight Anemone" has up to 1,500 tentacles), and WGSL WebGPU compute scenes, all sharing a bloom/tonemap/grade finishing chain.
- Video path: true HDR, multi-monitor span, live wallpaper, with Spout/NDI planned for OBS and VJ tools. Audio path listens to whatever the PC plays (stereo to 7.1) with a beat clock so scenes react to actual kicks.
- Biggest lesson: code was the easy part. What made it work was a rules file, a lessons-learned doc, tests preventing the AI from breaking existing features, and a second AI reviewing the first one's output.
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