Veteran dev defends AI-using indies: SimCity and Minecraft were algorithm-generated too
MoldyMagnet · x · 2026-11-12
Seb Aaltonen points out that classics like SimCity, Transport Tycoon, Minecraft, and Rogue/Hack (Diablo precursors) were built by 1-3 person teams, with algorithms already generating infinite terrain, dungeons, and cities. He laments that the anti-AI crowd is attacking indie devs for using AI, and hopes solo devs can thrive again.
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