Differentiable SSSS framework brings single-image real-time skin digitization to game engines

ssh4net · x · 2026-11-12

A new paper by Mario Marquez-Balduque, Carlos Rodriguez-Pardo and Jorge Lopez-Moreno introduces a differentiable Screen-Space Subsurface Scattering (SSSS) framework that bridges inverse skin rendering and real-time pipelines.

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