Adobe's Deformable Texture Maps compile cloth microgeometry into neural textures at ~217 FPS
ssh4net · x · 2026-11-12
Adobe and URJC researchers introduce Deformable Texture Maps (DTM), compiling deformation-driven microgeometry (cloth weaves) into compact neural textures conditioned on local deformation. Offline, intrinsic maps (opacity, normals, depth, material) are rendered and distilled into a SIREN network; at runtime textures are evaluated and cached for shading coarse meshes at 216.9 FPS (naive stretch: 227.9), correctly capturing occlusion changes and allowing runtime yarn color variations.
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