Developer trains a CNN to rasterize triangles from final renders alone

TheRPGGamerMan · reddit · 2026-11-12

A developer trained a small Triangle-DNN (500K params, 10 layers) in Unity for real-time rendering: vertex positions are projected into screen space, and the network must fill in the triangles on its own, learning rasterization purely from final rendered images. After 52K training iterations, it fills humanoid meshes quite accurately. A counterintuitive experiment on replacing the traditional raster pipeline with a network.

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