Indie dev builds game character in 3 hours with Fable 5.2, Tripo and Blender MCP
sidahuj · x · 2026-11-11
Developer luccacerf shared a game character pipeline completed in under 3 hours:
- Tripo generated the body, weapons, and armor as separate 3D assets
- Fable 5.2 called Seedance 2.5 for video references, viewable on a 'TV' inside Blender
- Blender MCP: Fable 5.2 drove Blender via MCP for rigging (rigfy) and animation, iteratively refining the movements
The goal is a production character animation line for the author's Unity games — a concrete demo of agent-plus-MCP orchestration over generation tools and DCC software.
More from coding & agent
- GitHub's 2GB Cache Limit Bites as Celesto CI Offers 25GB Per Repo — aniketmaurya · 2026-11-11
- One Prompt Designs PCB, Enclosure and Firmware: Indian Manufacturer Urges Peers to Adopt AI — DrDatta_AIIMS · 2026-11-11
- Solo creators: keep a one-pager, decision log, and dated progress log — dSebastien · 2026-11-11
- MacBooks do have a hinge angle sensor—verified with Codex, prompt included — lipeng0820 · 2026-11-11
- Agent swarm pentest: 10 DeepSeek v4.1 agents in one VM self-organize to find exploits — teortaxesTex · 2026-11-11
- One Claude prompt recreates a 255M-view 3D short: Opus 5.5 vs Fable 5.2 in under 3 hours — FinanceYF5 · 2026-11-11