Indie dev builds game character in 3 hours with Fable 5.2, Tripo and Blender MCP

sidahuj · x · 2026-11-11

Developer luccacerf shared a game character pipeline completed in under 3 hours:

The goal is a production character animation line for the author's Unity games — a concrete demo of agent-plus-MCP orchestration over generation tools and DCC software.

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