Solo dev ships a working iPhone/iPad pickleball game with Claude Code + Unreal Engine 5.9, sharing the full AI toolchain
chongdashu · x · 2026-11-11
Chongdashu got his pickleball game running on iPhone and iPad, with Fable 5.2 handling everything from picking Unreal 5.9 dependencies to deploying onto devices. His quoted thread lays out the full pipeline: Claude Code via CLI as the driver, UE 5.9 as the engine, GPT Images 2.5 for mockups and GPT Images 2.6 for UI, Tripo for characters, Blender for environment and props, and ElevenLabs for SFX and BGM. Needs some optimisation, but otherwise working.
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