Spaghetti Splatting extends 3DGS with polyline primitives to reconstruct hair and strands
rms80 · x · 2026-11-11
Researchers introduce Spaghetti Splatting, a new Gaussian splatting representation based on polyline primitives:
- Primitives are optimized directly from images and can form long, connected chains.
- Ideal for reconstructing strand structures (hair, spaghetti, etc.) that standard 3DGS struggles with.
- It's a strict generalization of 3DGS, extending the Dirac mass convolved with a Gaussian kernel to lines and curvilinear structures.
- Matches standard 3DGS performance on general scenes.
Project page and arXiv paper are available.
Related event: SpaghettiSplats: A Rigorous Generalization of 3DGS for Slender Structures(6 posts)→
More from Multimodal
- Fable 5.2 recreates LOTR scene with self-built engine and 6cm FLIP water sim — AymericRoucher · 2026-11-11
- Game character design sheet made with MiniMax-H3-Image shows cross-view consistency — eyishazyer · 2026-11-11
- AirCad's Built-in Agent 3D-Prints Lab Equipment Designs in ~30 Seconds — iskander · 2026-11-11
- WanGP v19.28: 16MP Images in 6 Steps, 2K Video Regeneration and More — cocktailpeanut · 2026-11-11
- Phosphene: free open-source local AI video on Mac with Hailuo H3 and LTX-2.5 — cocktailpeanut · 2026-11-11
- Phosphene brings MiniMax H3 Image to Mac: 16MP offline, ~8.5 min on M4 Max — cocktailpeanut · 2026-11-11