Diabetes game concept turns CGM data into context, never dosing advice
CurieuxExplorer · x · 2026-11-10
Two more sections of the BALANCE // T1 concept thread:
- Daily Sync: CGM is standard of care for most adults with T1D. The game imports glucose summaries (TIR/TBR/TAR) alongside meals, movement, sleep, hydration and subjective energy — aiming to reveal relationships and build data literacy, never to calculate insulin doses independently
- Movement District: glucose responses vary with exercise type, intensity, duration, starting glucose, insulin-on-board and meals. The game converts this complexity into a readiness mission — understand the situation, carry supplies, learn from prior patterns — but must never automatically suggest insulin adjustments
Related event: BALANCE // T1 concept turns CGM data into gameplay systems(4 posts)→
More from Multimodal
- CHIMERA: An AI Cinematic Short Film Dubbed "Nature's Darkest Creation" — adanperezplaza · 2026-11-11
- Fuzzy 3D toy characters showcase AI image generation's stylized rendering — OVolosin82152 · 2026-11-11
- Midjourney vs MiniMax H3 Image: photorealistic portrait face-off — miilesus · 2026-11-11
- WIP: 4DGS Scene + Subject Reconstruction Running in VR on Quest 3 — mickmumpitz · 2026-11-11
- MiniMax H3-Image lands on LMArena Battle Mode for blind testing — arena · 2026-11-11
- Fable 5.2 Beats Astra on Realism: Better Trees, Terrain, Grass and Water — Angaisb_ · 2026-11-11