Splatlight renderer widened from 25° to 42°, runs World Labs Atlas splats at 90 FPS on Quest 3
Scobleizer · x · 2026-11-10
Developer Hatthew Marris optimized a splatlight renderer to widen the field of view from 25° to 42° for 2M-splat scenes generated with World Labs' Atlas, now locked at 90 FPS on Meta Quest 3 with a far more immersive feel. He describes the VR experience as dreamlike and jokes that playing with Atlas strengthens his conviction 'we live in someone else's prompt.'
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