Vork: an agent-native 3D engine with a ~2,500-token API renders 1M birds in 97s on one L4 GPU
ravisparikh · x · 2026-11-10
- Airhouse CEO Ravi Parikh unveiled Vork, a 3D and VFX engine built for AI agents: agents can write their own shaders, materials, cameras, and physics, with a core API that fits in 2,500 tokens.
- Performance: 2x more token-efficient than Blender, Unreal Engine, and Houdini, and up to 24x faster rendering; Rust and Slang based, running on GPU via Metal/Vulkan.
- Demo: 1 million birds, each with unique trajectories, rendered in 97 seconds on a single NVIDIA L4 GPU (Blender EEVEE takes 31 minutes). A follow-up simulation shows 6,000 aircraft landing at ORD on 6 parallel runways, pitched as a case for modernizing air traffic control.
Related event: Vork: A Headless 3D Engine Built for AI Agents(4 posts)→
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