Claude Opus agents write a GPU honey solver in an afternoon, 7-8x faster than standard method

ravisparikh · x · 2026-11-10

After seeing Fable 5.2 render photorealistic honey in WebGL, a developer had Claude Opus 5.5 agents write a GPU honey solver from scratch in one afternoon. Honey's coiling, stringing, sticking behavior defeats open-source options; the new solver uses film-studio methods with 7M particles, matches textbook physics, and sims a 25s pour in 12 min on one H100 — 7-8x faster than the published standard.

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