Dev kicks off building an agentic game engine in Rust powered by Fable 5.2
EricBuess · x · 2026-11-10
Developer adocomplete announces they're building an agentic game engine in Rust using Fable 5.2, sharing a screenshot of a running 3D rolling-ball demo with coin collection, ramps and physics. Early-stage project with few details yet, but a notable attempt at pairing a fresh model with agent-driven game tooling.
More from coding & agent
- InstructGPT co-author's Jev harness PDF promises 200x faster, 400x cheaper coding agents — Redo · 2026-11-10
- Three coding-agent security patches ship this week: Mistral Vibe, Jan, DeepSeek Harness — alvelda · 2026-11-10
- Dev rewrote Node app in Go, asks why developer-friendly languages matter when AI writes code — rakyll · 2026-11-10
- Claude Fable 5.2 Lands in Factory: Works Through Diagnostics, Keeps Precision — matanSF · 2026-11-10
- Open-Source MCP Lets AI Agents Edit Your YC Application Directly via GraphQL — arthurcolle · 2026-11-10
- verity-gate 0.2.0 ships its agent action-vetting gate as MCP servers for pip and npm — W1RELESS · 2026-11-10