8 concrete game-feel parameters to hand Claude: hitstop, flash, shake, with frame counts
algo_diver · x · 2026-11-10
A widely shared practical tweet: tell Claude to add these 8 things to instantly make hits feel good, each with concrete reproducible values:
- Hit stop: freeze both parties 5 frames on contact
- Hit flash: enemy turns pure white for 2 frames
- Knockback: push back 12 px, easing out over 8 frames
- Screen shake: 3 px, settling over 10 frames
- Particles: 10 drops splashing from the cut
- Impact spark: small star at blade landing, 4 frames
- Slash trail: arc following the swing
- Damage numbers: pop up, hop, blink out
On the killing blow, freeze 9 frames instead of 5 and slow time down. The author notes none of these are rules — pick what fits your game and tweak.
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