Vibe-coded a winemaking game in a week with Fable 5.2—and it actually teaches
kieranklaassen · x · 2026-11-10
Kieran Klaassen spent about a week vibe-coding "First Crush," an educational winemaking game built with Fable 5.2, published on Every Frontier. He argues the model is exceptionally good at teaching, so he tested whether an AI-built game could genuinely teach winemaking: scrubbing the vat, crushing 250kg of Merlot, reading sugar with a hydrometer, dosing 15g of sulfite, choosing yeast—learning the reasoning behind each step while playing. Half an hour into his first playthrough he still wasn't bored.
Related event: Developer Builds Wine-Making Learning Game with Fable 5.2 in a Week(2 posts)→
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