The most important dev skill in 2026: telling your agent "no, not like this"
dbreunig · x · 2026-11-10
Game developer Mario Zechner (badlogic) argues the most important skill in 2026 is still being able to tell your coding agent "wtf is this crap, no, not like this" — abandon that gatekeeping role and you're "basically fucked," despite what devfluencers claim.
dbreunig adds a handy inverse heuristic: if your agent one-shots every task and you take no notes, consider the work commoditized and move on. Value lies in finding the hard parts — where the agent fails and you must iterate.
A pointed counter to the "fully autonomous agent" narrative, arguing human review and feedback loops remain the core of engineering.
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