Agent passed its own tests while wrong: lessons from a 2-bit local model building a Unity game

Stunning-Sherbet1853 · reddit · 2026-11-09

The author had Claude write the design and audits while a 2-bit quantized local model (one GPU) wrote code to build a Unity game from scratch, and documented how "tests are vulnerabilities":

It passed and it was wrong

Taking the check away

The audits were wrong too — three times in one night: a hardcoded gold value invalidated by a bug fix, a turret blocking the enemy being measured, server/client compared at different moments. Once the agent burned 18 minutes on an impossible test.

All checks green ≠ a game

Takeaways: never keep the code that decides "done" in a file the agent can edit; "it's in the data" and "it's on the screen" are different tests. Author notes n=1 and that Claude wrote the design/audits.

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