Dad and kids build a playable Roblox game with zero code using Claude, MCP and Tripo

minchoi · x · 2026-11-09

minchoi shares a full zero-code workflow for building a playable Roblox game, "Capture A Beast," with his kids: brainstorming the concept with Claude Opus 5.5, connecting Claude to Roblox Studio via Roblox MCP, creating 3D beasts with Tripo AI, rigging them with Claude + Blender MCP, generating art and textures with GPT Images 2.5, then playtesting and having Claude fix bugs. The live game features 7 zones, beast catching, and rune forging — a replicable AI game-dev toolchain.

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