Gaussian splatting game built with Playcanvas: real2sim as a training ground for robotics
willeastcott · x · 2026-11-04
A demo of a game built with Gaussian splatting, AI, the Playcanvas engine and physics dynamics — with the joke that the demo still runs on localhost:5173 ('this is why RAM is so expensive'). The quoted author argues real2sim now works well enough that the next step is training robotics, world models and superintelligence inside such game environments. A playful but substantive nod to the scan→splat→physics pipeline emerging as a source of embodied-AI training environments.
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