Three LLM agents share one Godot escape room: logging what agents say vs. what they do

ViceGodIm · reddit · 2026-11-03

A developer built a Godot escape room where Gemini, Qwen and Nemotron agents share one key and one exit, choosing to free a trapped teammate or leave alone. Methodological highlights: each agent's public radio message is logged separately from the button it actually pressed, so helping offers can be checked against real actions rather than taking explanations as evidence; the world pauses while all three pick legal controls from the same simulation snapshot, then advances three game seconds; the engine handles navigation and physics while models receive only text state and recent messages, no images. Raw replies and replay frames are kept. A 2:27 YouTube video includes an early collision bug and a post-fix retry, though changed settings mean the attempts don't isolate model ability.

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