3D slime cross-section with underwater interior and rain-soaked hat physics wow devs
amplifiedamp · x · 2026-11-01
A fun thread on the gap between artistic vision and actual gamedev work: "you explore your soul to show beauty, then your real job is making a bounded underwater render of a softbody physics object." Quoting dev @riezon, who shows a 3D slime with a cross-section option revealing an underwater interior, plus rain physics where clothes get wet but the area under a hat stays dry — until you take the hat off.
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