Hunting for view-consistent image-to-video models for game character animation

Flying_Scorpion · reddit · 2026-10-31

A game developer's 3D character animation pipeline needs one split-screen video showing the exact same motion from front and side cameras, frame-by-frame consistent.

The pipeline: UniRig auto-rigging → train a DINOv2-based joint finder on 3,000 random front/side renders → animate a split-screen reference via image-to-video → reject clips where views disagree → triangulate joints into 3D → drive the original rig, with a ground-truth "exam" to validate the joint finder.

The blocker is video generation: Google Flow and Wan 2.2 give inconsistent results; Seedance 2.5, MiniMax H3 and Stability AI's SV4D 2.0 are being tried. Asking which models/workflows best preserve cross-view motion consistency, whether split-screen generation is workable vs. dedicated multiview models, and what reference layouts or camera controls help — open-weight options preferred.

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