Game dev rewrote all game logic as XState state machines for clean visualizations
DavidKPiano · x · 2026-10-31
Game developer ggsimm shares that after refactoring Tether's prototype-era spaghetti game logic into XState state machines wherever possible, they get clean visual diagrams and can encode rules more easily without making a mess. DavidKPiano (XState author) amplified it.
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