Applying Spider-Verse's 12fps animation style to UI: exaggerate movement or it looks broken

soleio · x · 2026-10-30

Developer danbillson tried bringing Into the Spider-Verse's signature style—Miles animated at 12fps against a 24fps world—into UI design.

His key takeaway: the only way to make low-framerate UI motion work is to over-exaggerate the movement so it feels intentional. Subtle motion at a low frame rate just reads as a performance bug rather than a stylistic choice.

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