Frustrated by No Man's Sky on iOS, dev ships his own AI-built space game Slop Eisley 0.6.22
jasonkneen · x · 2026-10-29
Developer Jason Kneen vented about No Man's Sky on iOS — as slow and frustrating as console, no ship, tedious tasks, and a massive mech repeatedly killing and resetting him. That's exactly why, he says, he built @slopeisley: "the space guy I want to play."
The attached art shows his AI-generated space game Slop Eisley rolling out update 0.6.22, with visuals of a desert-planet spaceport and spacecraft — a solo dev's experiment in building a game with AI tooling.
More from Fun
- DavidKPiano jokes the 'new touchscreen MacBook Pro' is just an iPad with a keyboard — DavidKPiano · 2026-10-29
- Genie 4 demo: chilling in a Japanese onsen with pettable capybaras — venturetwins · 2026-10-29
- One prompt one-shots a walkable 3D ship where AI agents visibly work around the clock — InternationalGap3698 · 2026-10-29
- Dev suggests Codex, Claude Code, Cursor add a GitHub-style activity wall to flex AI usage — gethackteam · 2026-10-29
- The classic 'see you in 2 weeks' meme, now aimed at Google's model cadence and rate limits — Bitter-College8786 · 2026-10-29
- Playing piano on the touchscreen MacBook Pro goes viral — then comes the D/Bdim⁷ challenge — cocktailpeanut · 2026-10-29