Dev gives System 1 decision models virtual gamepads in a Godot AI fighting tournament

ViceGodIm · reddit · 2026-10-28

A developer built a Godot sword-fighting tournament for eight local entrants, mostly System 1-style decision models plus a GLiNER classifier wildcard. The loop: structured game state → legal action menu → model choice → short gamepad input, with inference running asynchronously alongside the 60Hz game; held inputs can chain attacks. The biggest snag was action selection — one model always chose guard via argmax until switched to probability sampling. Honest caveats: response times differ across models and each matchup ran only once. Demo video available.

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