Model recovers exact deceleration from game footage, but the author calls it a dead end

mike64_t · x · 2026-10-28

mike64t shares a counterintuitive demo: a model recovers a vehicle's real-time deceleration (in m/s²) purely from game footage, staying essentially correct even on snow — superhuman relative to humans who can't judge speed from visual cues. But he tempers the hype: it's still just a proof of concept, and if all you can do is recover these values, copy-cat policies remain a real pain, making this route a potential dead end. The game's raw acceleration data is itself noisy due to Euler-angle issues.

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