Open-source pipeline turns Seedance AI video into real PBR textures on your 3D mesh

OdinLovis · x · 2026-10-28

Odin Lovis open-sourced video-to-texture, a pipeline that turns an AI-generated video into real UV textures on your 3D mesh (MIT license).

Key trick: the video is generated from your own Blender orbit, so the camera is known and frames fit the mesh exactly.

Output opens in Blender or exports as GLB; a 42s explainer shows the full flow.

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