Mollick uses GPT-6 Pro to replicate finding that GTA V's launch coincided with crime dips
emollick · x · 2026-10-27
Ethan Mollick revisits the finding that violent video game releases correlate with less crime (players stay home) — prior research credited GTA-like games with saving an estimated 616 lives and $5.5B in costs.
He had GPT-6 Pro download fresh crime data and extend the prior work: GTA V's 2013 international launch was indeed linked with a dip in violence, though other games' effects are more ambiguous. A neat demo of LLM-driven data analysis ahead of GTA 6's release.
Related event: AI Agents Replicate Social Science Studies, Violent Games-Crime Link Holds(4 posts)→
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