Block the shot in Blender first, then let Seedance 2.5 render exact camera moves

lmoroney · x · 2026-10-25

Higgsfield shared a neat answer to getting AI video models to hit an exact move: build rough 3D blockouts in Blender first (a bee in flight, a man running through changing worlds), then have Seedance 2.5 render the final footage in native 4K with the prompt instructing the model to follow the reference. The blockout carries the timing, path, and camera work.

Related event: Higgsfield Uses Blender Blockouts to Drive Seedance 2.5 Camera Control in 4K(3 posts)→

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