Hobbyist builds Roman roguelite in 4 weeks with Claude Code, 840 commits in 28 days
jjjfffrrr123456 · reddit · 2026-10-24
- A self-described hobbyist (some Python and R, never shipped anything) built Eternal City in four weeks with Claude Code: a turn-based tactical roguelite set in a fantasy Rome of 218 AD, where a boy-emperor awakens an ancient evil and you play one of four companions saving the empire.
- Inspirations: Slay the Spire's map planning, Into the Breach's visible enemy intents, and Hades' meta camp.
- Workflow: the author play-tests and describes what feels wrong while Claude writes every line in Godot 4; a CLAUDE.md with ground rules has been in the repo since day one; Claude runs the game itself and reads its own crashes; an in-game NOTE button turns play-test remarks into GitHub issues Claude works through. Roughly 840 commits in 28 days.
- Open question: two art styles coexist (voxel-rendered sprites vs hand-painted sprites, toggleable in Settings); the first act is live on TestFlight for iOS.
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