Dev uses Sol 6.1 to generate game terrain and props, then arranges them in his editor

Dimillian · x · 2026-10-24

Developer Dimillian shares progress building a game with the Sol 6.1 model: initially unimpressed by the biome, he's now having a lot of fun. The workflow — Sol 6.1 generates all the terrain and props, which he then arranges in his own editor. Screenshots show an impressive sci-fi space base scene with planets and satellite dishes.

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