Rendering strange attractors in smoothed 3D density fields yields stunning particle vortex visuals

thespite · x · 2026-10-24

Developer thespite shares a rendering experiment: integrating strange attractors into a smoothed 3D density field produces striking visuals, with three techniques — sampling points for fog-like particles, meshing into translucent surfaces, and drawing slices for flow-line textures. The accompanying images show red-blue-yellow gradient vortex particle clouds and wireframe surfaces.

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