mujoco_warp_pbr: batched ray-traced PBR renderer for MuJoCo in NVIDIA Warp

mishig25 · x · 2026-10-24

Julien Blanchon open-sourced mujocowarppbr: a batched, physically based renderer for MuJoCo Warp written in NVIDIA Warp, rendering thousands of MuJoCo worlds per launch with a single specialized megakernel, reusing MuJoCo's own material, texture, and light fields. Built for multicam/many-env batch rendering with domain randomization.

Two rendering tiers:

Integrates with MJWarp and Newton, useful for photorealistic robot simulation training.

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