Kaigen AI-native game engine scales linearly to 40k players, opens v0.7.0 beta
gdechichi · x · 2026-10-24
Kaigen, a game engine built from scratch for AI coding, is prepping v0.7.0 and has opened its closed beta (demo slots already filled).
The developer shared scaling benchmarks: simulation scales linearly up to 40k concurrent players on the test machine, saturating at 50k. The simulation still runs at 60Hz — the server executes two ticks per frame — trading player update rates from 30/s down to 15/s; further linear scaling would require beefier hardware.
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