Endless Powder's Chute stages are procedurally built around riding lines, recurring every 9 chapters
sterlingcrispin · x · 2026-10-22
How Endless Powder generates The Chute, a steep terrain feature inspired by Corbet's Couloir:
- The first Chute is display stage 04, recurring every ninth chapter; its elevation profile reaches 200 m into the previous chapter and out to local Z=1,200 m, with six signed elevation changes summing to zero.
- Grades range roughly 10.2–50.1 degrees; shelf, pitches and benches lead into a main rollover near Z=392 m.
- Walls are large bedrock wedges — 44 m rows with 7 m overlap carrying seeded 18–34 m ridge-height parameters — not stacked small rocks; every main and fork line constrains wall placement, and too-narrow sites are rejected.
- Wall descriptors can also narrow speculative CPU terrain preparation, while required contacts and visible terrain stay protected.
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