VAST open-sources EdenLive: real-time generative rendering at 24FPS+ on one RTX 5090

机器之心 · wechat · 2026-10-18

VAST released and fully open-sourced EdenLive, a real-time generative renderer and milestone of its Project Eden world-model effort (weights, inference code, tech report). It follows indie dev Sac's viral Little Prince 3D game, built in 16 days with Opus 5.5, Tripo and Blender.

Key capabilities

Approach: decouple world state from visual rendering—the upstream system maintains rules and state while EdenLive focuses on visuals (Proxy-to-Fine paradigm), avoiding error accumulation in purely implicit video-model inference. Use cases span interactive games, pre-production style exploration for film/animation, and augmentation of embodied-AI training data.

VAST says it committed to this decoupled route 3–4 months ahead of the industry; Project Eden ultimately targets persistent, multi-user generative worlds. Remaining challenges include dense interactions, multi-character consistency, and long-horizon memory.

Related event: VAST Open-Sources EdenLive for Real-Time Generative Video Rendering at 24+ FPS(2 posts)→

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