Dev uses 6.1 Sol to polish a 3D scene, fixing a ton of geometry and texture issues
Dimillian · x · 2026-10-15
- iOS developer Dimillian shared results of using 6.1 Sol to refine a 3D scene, with multiple before/after comparisons.
- Fixes spanned pine placement, roof closures, chapel and pew textures, and ruined masonry — geometry and texture issues resolved in bulk.
- His verdict: the model is "quite good" at refining 3D scenes, showcasing an iterative model-driven scene-polishing workflow.
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